Now you want to tackle the more difficult levels in the game.ĭoing so will require that your cities be very well managed. Perhaps you’ve even played through several entire games of Civilization V. I am not 100 certain of this, but it would make sense as the AI needs it to help it have powerful Units, since it is incapable of planning good Promotion-selection.Įach level is significantly more difficult to achieve Victory on because of increasing AI bonuses and the cumulative effect of them all.Civilization V Strategy: Advanced City Building The Bonus Combat XP comes from AIFreeXPPercent in the XML file, meaning Units do not take as much Combat to get Upgraded.
I believe that AI Units start with 2 Promotions from the get-go, without a Barracks.
Units cost the AI less to Upgrade to a more advanced Unit. We are lucky they do not all seek Diplomatic Victory, or theyd probably be able to get it every time. This is how the AI can have massive amounts of Gold at times.
The way the AI beats you to Wonders is the combined effect of lower tech costs and free Techs, essentially giving them a head start.īuildings and Units require less Upkeep as well. This, combined with their starting Happiness of 15, is how the AI can spam so many Cities while continuing to remain in the positive.ĪI Cities take less Food to grow - the base amount reduced by this percentage.īuildings and Units cost fewer Hammers to the AI, meaning it will not take as much Production to build them. I believe this means a Deity-level AI would have 67.5 Unhappiness compared a Human as a result (Im multiplying 90 by 75). The AI gets this cut by 10, then multiplied by their Difficulty-based Unhappiness Modifier to reduce it further. The AI, by default, always has 90 of the Players Unhappiness from Cities and Population. On King, the AI begins starting with extra Techs, which is why it gets harder to produce Wonders like The Great Library.ĭeity AI begin with Pottery, Animal Husbandry, Mining, Archery, and The Wheel.ĪI Policy and Tech Costs are cheaper, which helps them afford those Policies despite their tendency to spam Cities. The starting Worker on Immortal is significant, but not as powerful as the additional Worker and Settler on Deity Difficulty. The AI does not get smarter, it only gets cheaper costs and more Happiness, which allows it to grow and produce buildingsunits quickly the higher you raise the difficulty. Once you can win a game on King difficulty, you are winning without handicaps and in fact passing the AI despite its advantages.īecause of the cumulative effect of AI starting techs, units, and general bonuses, difficulty increases somewhat exponentially each level past Prince. Reading my Strategy Guide should be enough to help you win on SettlerChieftainWarlord and proceed to Prince, so Im skipping those difficulties here. Settler, Chieftain, and Warlord greatly affect how easy the game is, as the AI will be stunted in growth both in how long it takes to acquire techs, buildingsunits, and social policies. Price is the Normal difficulty, and at any point below that the Player will receive bonuses while the AI has penalties. I will cover only the most relevant settings from this file.
Second, Ill describe all the Advanced Setup Gameplay Settings and what they do to the map.Īll of this information can be found in Install Folder Assets DLC Expansion2 Gameplay XML GameInfo CIV5HandicapInfos.xml. The following will explain many of the games settings and how they can impact your gameplay - even potential means of exploiting them to win at a difficulty youre not yet ready for. You can use these settings to give yourself an advantage or handicap. There is also Advanced Setup, where the game may be customized to your liking. I recommend players avoid playing below Prince once they know the game mechanics. Civ 5 Size By borasamab1981 Follow | Public